Nesting Grounds
Uncommon · Land
5.1PlayableRank 192 of 302
51.3%Rank 249 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.1/10).
Why. A colorless land that moves a counter from a permanent you control onto another permanent, at sorcery speed. It can help with +1/+1 counters.
Risks. It taps for colorless, which strains your mana, and activating it costs one mana. With no counters to move it has no role.
In the draft. A niche card for counter decks. Take it late, or not at all.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.2 win-rate points
Its place in the set
- Uncommon: rank 68 of 120
- Colourless: rank 58 of 85
- Cost 0: rank 24 of 27
- Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 34,623 games
- 2 copies49.2 % · 1,928 games
Win rate since the set came out (card in hand)
- First two weeks51.8 % · 8,684 games
- Next two weeks51.7 % · 4,173 games
- After that50.2 % · 1,535 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wirewood Symbiote199 games · 51.3 % (instead of 44.1% expected)
- Phyrexian Tower273 games · 50.5 % (instead of 47.0% expected)
Cards it wins less with
- K'rrik, Son of Yawgmoth220 games · 40.5 % (instead of 44.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




