K'rrik, Son of Yawgmoth

Rare · Legendary Creature — Phyrexian Horror Minion

Pick rating

1.6WeakRank 298 of 302

Observed strength

43.5%Rank 297 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.6/10).

Why. A black legendary 2/2 with lifelink, in which each black mana in a cost can be paid with two life. It gets a +1/+1 counter whenever you cast a black spell.

Risks. It costs seven mana, or four mana and up to six life, for a 2/2. It dies to any removal before it grows.

In the draft. A slow playable for heavy-black decks. It is too expensive for most decks; let it pass.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game43.5 %(set average : 56.2 %)
Card in the opening hand38.9 %(set average : 55.6 %)
Card drawn during the game46.9 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -5.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)14.0 %(set average : 67.0 %)

Its place in the set

  • Rare: rank 77 of 78
  • Black: rank 42 of 42
  • Cost 7: rank 10 of 11
  • Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

804 games48.6 %(all pairs : 47.6 %)
732 games50.0 %(all pairs : 47.6 %)
681 games47.6 %(all pairs : 47.6 %)
625 games46.2 %(all pairs : 47.6 %)
226 games46.9 %(all pairs : 47.6 %)
185 games41.6 %(all pairs : 47.6 %)
118 games53.4 %(all pairs : 47.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand41.3 %· 155 games
All players, card in hand44.1 %· 1,486 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.8 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)43.2 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy47.7 % · 3,481 games
  • 2 copies46.0 % · 139 games

Win rate since the set came out (card in hand)

  • First two weeks43.7 % · 926 games
  • Next two weeks42.9 % · 387 games
  • After that49.1 % · 173 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Bloodsoaked Insight // Sanguine Morass

    236. Bloodsoaked Insight // Sanguine Morass

    4.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.