Modern Horizons 3 (MH3)
Released June 14, 2024 · 302 rated cards
Artwork: Ocelot Pride
- Ten archetypes, one per colour pair, but no mechanic belongs to a single pair: energy (36 cards) and the colourless devoid cards (27 cards) run through several pairs.
- Eldrazi sometimes ask for colourless mana in their cost, supplied by Eldrazi Spawn tokens, the ten common Landscapes and a few lands; the most expensive have mana value nine, ten or twelve.
- Twenty double-faced cards are both a spell and a land: your mana gets more flexible, at the price of lands that enter tapped or cost three life.
- Modified creatures (counters, Auras, Equipment), +1/+1 counters and artifacts make up the other plans of the set.
In figures
- 767,772 games analysed
- On the play: 58.8% wins, against 51.4% on the draw
- A game lasts 8.4 turns on average
What players think
The format is seen as powerful and complex, slower than usual outside a few very aggressive decks, with excellent fixing (the Landscapes) and splashing common. Players put the Eldrazi deck (Eldrazi and Damage) and the offensive energy deck at the top, then middle-of-the-road archetypes such as Card Drawers; Spawn and Big Eldrazi () is seen as more modest and Artifacts and Sacrifice as the weakest, while opinions differ on energy. Our measured games confirm the top of the ranking: Aggressive Energy and Eldrazi and Damage lead. Spawn and Big Eldrazi sits below the middle and the energy deck is among the last, though both were seen as playable; Artifacts and Sacrifice is in the lower part of the ranking but not alone, with several other pairs at the same level.
Colour pairs
Win rate of the decks of each pair, from real games of online draft players.
| Pair | Share of games | Win rate | Strong players | Over time |
|---|---|---|---|---|
| Aggressive Energy | 12.7 % | 59.2 % | 58.0 % | 59.4 → 58.6 → 59.6 |
| Spawn and Big Eldrazi | 10.2 % | 54.1 % | 52.9 % | 54.0 → 53.9 → 54.6 |
| Eldrazi and Damage | 8.8 % | 59.2 % | 57.9 % | 59.6 → 58.3 → 59.0 |
| Card Drawers | 8.3 % | 55.2 % | 55.2 % | 54.7 → 55.6 → 56.0 |
| Artifacts and Sacrifice | 6.7 % | 53.9 % | 53.0 % | 53.9 → 53.9 → 53.8 |
| Modified Creatures | 6.6 % | 56.3 % | 54.7 % | 56.6 → 55.9 → 56.2 |
| Adapt and Counters | 5.7 % | 53.6 % | 53.5 % | 53.5 → 53.1 → 55.0 |
| Skies and Energy | 4.6 % | 56.5 % | 55.8 % | 56.7 → 56.6 → 55.5 |
| Modified and Lifelink | 4.4 % | 53.6 % | 52.1 % | 53.7 → 53.5 → 53.2 |
| Energy and Spells | 4.0 % | 53.6 % | 55.0 % | 53.5 → 53.9 → 53.7 |
Archetypes: the gold uncommons
Aggressive Energy
59.2 % win rate12.7 % of gamesEnergy
Spawn and Big Eldrazi
54.1 % win rate10.2 % of gamesDevoid and Eldrazi Spawn
Eldrazi and Damage
59.2 % win rate8.8 % of gamesDevoid and Eldrazi Spawn
Card Drawers
55.2 % win rate8.3 % of gamesArtifacts and Sacrifice
53.9 % win rate6.7 % of gamesLiving weapon
Modified Creatures
56.3 % win rate6.6 % of gamesModified creatures
Adapt and Counters
53.6 % win rate5.7 % of gamesAdapt
Skies and Energy
56.5 % win rate4.6 % of gamesEnergy
Modified and Lifelink
53.6 % win rate4.4 % of gamesModified creatures
Energy and Spells
53.6 % win rate4.0 % of gamesEnergy
Mechanics of the set
Devoid and Eldrazi Spawn
Devoid: the card is colourless, even if its cost has coloured symbols. An Eldrazi Spawn token is a colourless 0/1 creature you sacrifice to add one colourless mana.
Energy
Energy is a kind of counter: many cards give you some, often when they enter, and you remove it to pay for effects.
Modified creatures
A counter, an Equipment attached or an Aura you control attached are modifications: a creature carrying one is modified, and several cards give it a bonus.
Adapt
Adapt N: if this creature has no +1/+1 counters on it, put N +1/+1 counters on it.
Living weapon
When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.
Spell // Land
A double-faced card: the front is a spell or a creature, the back is a land you can play instead.
Landfall
An effect triggers each time a land enters under your control.
The best cards
Best rares and mythics
Best removal
- 5. Phlage, Titan of Fire's Fury8.9
- 7. Ugin's Binding8.8
- 11. Kozilek's Command8.5
- 22. Static Prison7.8
- 23. Sowing Mycospawn7.7
- 39. Wastescape Battlemage7.3
- 43. Spawn-Gang Commander7.2
- 49. Grist, Voracious Larva // Grist, the Plague Swarm7.0
By colour
White
- 1. Ocelot Pride9.4
- 2. Guide of Souls9.3
- 3. Ajani, Nacatl Pariah // Ajani, Nacatl Avenger9.1
- 15. Phelia, Exuberant Shepherd8.3
- 22. Static Prison7.8
Blue
- 4. Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar9.0
- 37. Volatile Stormdrake7.4
- 40. Roil Cartographer7.2
- 53. Shadow of the Second Sun7.0
- 70. Brainsurge6.6
Black
- 8. Crabomination8.7
- 19. Ophiomancer8.0
- 20. Marionette Apprentice7.9
- 21. Toxic Deluge7.9
- 28. Sorin of House Markov // Sorin, Ravenous Neonate7.6
Red
- 6. Amped Raptor8.9
- 14. Laelia, the Blade Reforged8.3
- 17. Galvanic Discharge8.1
- 24. Party Thrasher7.7
- 26. Detective's Phoenix7.6
Green
- 10. Fanatic of Rhonas8.6
- 16. Springheart Nantuko8.2
- 30. Signature Slam7.5
- 31. Six7.4
- 33. Horrific Assault7.4
Rank by our rating, then rank by win rate when the card is in hand.
They win more than their rank
- 186. Scurrilous Sentry186 → 805.2
- 232. Warped Tusker232 → 1474.6
- 141. Unfathomable Truths141 → 575.7
- 129. Deem Inferior129 → 495.8
- 175. Twisted Riddlekeeper175 → 995.2
They win less than their rank
- 36. Ugin's Labyrinth36 → 1897.4
- 96. Birthing Ritual96 → 2486.2
- 49. Grist, Voracious Larva // Grist, the Plague Swarm49 → 1987.0
- 116. Ral, Monsoon Mage // Ral, Leyline Prodigy116 → 2586.0
- 134. Phyrexian Tower134 → 2555.8
To remember
- Thirty-six cards in the set mention energy: count your sources (creatures that give it when they enter) and your uses, so Electrozoa does not stay tapped for lack of energy.
- Eleven cards have a colourless mana symbol in their cost: without Eldrazi Spawn tokens, Landscapes or colourless lands, they are hard to cast.
- The ten common Landscapes produce colourless mana, can be sacrificed to fetch a basic land and can be cycled: they fix the colours of a three-colour deck.
- Twenty double-faced cards are also lands: they can replace a land while staying spells, but the two-colour ones always enter tapped.
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.























