Banishing Betrayal

Common · Instant

Pick rating

5.0PlayableRank 171 of 266

Observed strength

55.2%Rank 179 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A two-mana bounce on any nonland permanent with a surveil 1 on top. At instant speed it saves your permanent from a removal spell, or costs the opponent a turn when their permanent is expensive.

Risks. Bounce does not solve the problem: the opponent replays the card. Against cheap creatures you mostly buy a little time.

In the draft. A cheap tempo instant, fine in blue decks with plenty of spells. Take it after your best creatures and your removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.2 %(set average : 56.3 %)
Card in the opening hand50.7 %(set average : 54.9 %)
Card drawn during the game57.9 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +4.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)55.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 39 of 86
  • Blue: rank 20 of 34
  • Cost 2: rank 47 of 69
  • Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

35,835 games53.9 %(all pairs : 53.7 %)
18,574 games54.4 %(all pairs : 53.7 %)
12,427 games52.7 %(all pairs : 53.7 %)
3,924 games53.0 %(all pairs : 53.7 %)
3,442 games52.8 %(all pairs : 53.7 %)
830 games52.8 %(all pairs : 53.7 %)
605 games51.9 %(all pairs : 53.7 %)
468 games59.6 %(all pairs : 53.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.8 %· 8,668 games
All players, card in hand55.6 %· 38,820 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.9 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.4 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy54.0 % · 66,019 games
  • 2 copies51.7 % · 10,416 games
  • 3 copies53.1 % · 814 games

Win rate since the set came out (card in hand)

  • First two weeks55.7 % · 20,274 games
  • Next two weeks56.2 % · 11,412 games
  • After that54.2 % · 7,134 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Where it is played

G/U · 38 %R/U · 38 %

Played in 13% of the decks of the set

Other cards of the same cost and colours

  • Mathemagics

    4. Mathemagics

    9.0
  • Traumatic Critique

    21. Traumatic Critique

    7.7
  • Mind into Matter

    44. Mind into Matter

    7.0
  • Vibrant Outburst

    67. Vibrant Outburst

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.