Mathemagics
Mythic · Sorcery
9.0BombRank 4 of 266
61.9%Rank 11 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (9.0/10).
Why. A draw sorcery that scales very fast: at six mana it draws four cards, at eight mana it draws eight, so it can win a long game on its own. You can also aim it at an opponent.
Risks. It does nothing to the board and is expensive for what it gives early. If you are already behind, drawing cards is not enough.
In the draft. A high-upside pick for blue decks, as long as your deck can survive long enough to use it. It needs two blue mana and a lot of mana overall.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +12.7 win-rate points
Its place in the set
- Mythic: rank 2 of 20
- Blue: rank 1 of 34
- Cost 2: rank 1 of 69
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.2 % · 16,696 games
- 2 copies56.3 % · 293 games
Win rate since the set came out (card in hand)
- First two weeks61.3 % · 4,218 games
- Next two weeks62.8 % · 2,652 games
- After that62.1 % · 1,569 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Resonating Lute2,071 games · 60.2 % (instead of 55.5% expected)
- Steal the Show717 games · 59.3 % (instead of 55.4% expected)
Cards it wins less with
- Expressive Firedancer1,872 games · 52.2 % (instead of 56.8% expected)
- Fractal Anomaly320 games · 45.6 % (instead of 49.3% expected)
- Last Gasp1,036 games · 55.3 % (instead of 58.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




