Seize the Spoils

Common · Sorcery

Pick rating

5.0PlayableRank 170 of 266

Observed strength

54.9%Rank 188 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.1/10).

Why. You discard a card to draw two and create a Treasure token: a weak card or an extra land becomes two fresh cards and a one-shot mana. It smooths your hand for three mana.

Risks. It does nothing on the board and costs you a turn. With an empty hand or nothing worth discarding, it loses its point.

In the draft. A fair filler for red decks that already have enough creatures. Do not take it over your removal or your good threats.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.9 %(set average : 56.3 %)
Card in the opening hand52.8 %(set average : 54.9 %)
Card drawn during the game56.3 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +3.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)51.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 38 of 86
  • Red: rank 21 of 32
  • Cost 3: rank 41 of 66
  • Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

33,397 games54.2 %(all pairs : 54.0 %)
19,429 games54.7 %(all pairs : 54.0 %)
10,032 games52.9 %(all pairs : 54.0 %)
6,053 games54.9 %(all pairs : 54.0 %)
1,477 games49.8 %(all pairs : 54.0 %)
1,080 games52.1 %(all pairs : 54.0 %)
762 games55.2 %(all pairs : 54.0 %)
648 games52.3 %(all pairs : 54.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.1 %· 9,618 games
All players, card in hand55.1 %· 37,506 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.4 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy54.1 % · 64,514 games
  • 2 copies53.9 % · 9,935 games
  • 3 copies53.7 % · 684 games

Win rate since the set came out (card in hand)

  • First two weeks55.5 % · 18,671 games
  • Next two weeks54.9 % · 11,532 games
  • After that54.2 % · 7,303 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 38 %R/U · 37 %

Played in 13% of the decks of the set

Other cards of the same cost and colours

  • Colorstorm Stallion

    16. Colorstorm Stallion

    8.1
  • Suspend Aggression

    56. Suspend Aggression

    6.8
  • Practiced Scrollsmith

    65. Practiced Scrollsmith

    6.6
  • Tablet of Discovery

    79. Tablet of Discovery

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.