Blazing Firesinger // Seething Song
Uncommon · Creature — Dwarf Bard // Instant
2.0WeakRank 246 of 266
49.8%Rank 302 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A three-mana 2/3 that enters prepared. Its prepared side costs three mana and adds five red mana at once: a net gain of two mana, enough to enable a big turn.
Risks. The body is modest, and the prepared side is only worth it if you have a spell to cast right after with that mana. Otherwise it is an uninteresting 2/3.
In the draft. A late pick, for a red deck with big cards and expensive spells. Otherwise, do not worry about it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Uncommon: rank 92 of 100
- Red: rank 30 of 32
- Cost 3: rank 61 of 66
- Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.2 % · 17,017 games
- 2 copies49.7 % · 1,715 games
Win rate since the set came out (card in hand)
- First two weeks51.3 % · 6,080 games
- Next two weeks49.5 % · 1,877 games
- After that49.2 % · 957 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Choreographed Sparks453 games · 48.6 % (instead of 43.3% expected)
- Emeritus of Conflict // Lightning Bolt1,386 games · 54.4 % (instead of 50.1% expected)
- Biblioplex Tomekeeper194 games · 46.4 % (instead of 42.6% expected)
Cards it wins less with
- Aziza, Mage Tower Captain1,154 games · 47.1 % (instead of 50.2% expected)
- Transcendent Archaic964 games · 47.2 % (instead of 50.0% expected)
- Stand Up for Yourself1,035 games · 50.2 % (instead of 52.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




