
Borrowed Knowledge
Uncommon · Sorcery
2.0WeakRank 247 of 266
46.1%Rank 315 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A four-mana sorcery with two modes: discard your hand and draw as many cards as the opponent has in hand, or as many as you discarded. It refills a nearly empty hand.
Risks. It does nothing on the battlefield, and spending four mana without developing is a big tempo cost. With a full hand you just swap your cards for nothing gained.
In the draft. A very late pick, or one to skip. Do not play it unless your deck is very unusual.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.3 win-rate points
Its place in the set
- Uncommon: rank 93 of 100
- Multicolour: rank 76 of 77
- Cost 4: rank 38 of 42
- Average pick: 11.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks47.6 % · 517 games
- Next two weeks44.9 % · 158 games
- After that43.1 % · 102 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Strife Scholar // Awaken the Ages490 games · 51.2 % (instead of 44.7% expected)
- Pigment Wrangler // Striking Palette204 games · 50.0 % (instead of 44.8% expected)
- Aziza, Mage Tower Captain233 games · 50.6 % (instead of 47.2% expected)
- Goblin Glasswright // Craft with Pride393 games · 49.6 % (instead of 46.2% expected)
Cards it wins less with
- Forum of Amity227 games · 42.7 % (instead of 48.5% expected)
- Quill-Blade Laureate // Twofold Intent285 games · 44.6 % (instead of 50.1% expected)
- Spiritcall Enthusiast // Scrollboost208 games · 41.8 % (instead of 47.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



