Stand Up for Yourself

Uncommon · Instant

Pick rating

6.2GoodRank 92 of 266

Observed strength

57.0%Rank 103 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A three-mana instant that destroys a creature with power 3 or greater. It handles the real threats, the biggest ones included, with no upper limit.

Risks. It can't touch creatures with power 2 or less. Against a deck of small creatures, it can rot in your hand.

In the draft. A solid white removal. Take it ahead of average creatures, especially against decks with big bodies.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.0 %(set average : 56.3 %)
Card in the opening hand54.8 %(set average : 54.9 %)
Card drawn during the game58.5 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +1.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 29 of 100
  • White: rank 10 of 32
  • Cost 3: rank 25 of 66
  • Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

24,161 games58.1 %(all pairs : 57.2 %)
23,733 games58.0 %(all pairs : 57.2 %)
2,785 games54.6 %(all pairs : 57.2 %)
1,704 games50.9 %(all pairs : 57.2 %)
1,384 games55.1 %(all pairs : 57.2 %)

splash

832 games55.4 %(all pairs : 57.2 %)

splash

747 games45.1 %(all pairs : 57.2 %)
591 games57.5 %(all pairs : 57.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.4 %· 6,425 games
All players, card in hand57.7 %· 26,950 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.9 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.6 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy57.3 % · 52,994 games
  • 2 copies57.1 % · 5,041 games
  • 3 copies55.5 % · 229 games

Win rate since the set came out (card in hand)

  • First two weeks58.4 % · 14,340 games
  • Next two weeks56.5 % · 7,840 games
  • After that57.5 % · 4,770 games

Where it is played

B/W · 25 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Practiced Offense

    1. Practiced Offense

    9.4
  • Antiquities on the Loose

    2. Antiquities on the Loose

    9.3
  • Stirring Hopesinger

    5. Stirring Hopesinger

    8.9
  • Emeritus of Truce // Swords to Plowshares

    28. Emeritus of Truce // Swords to Plowshares

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.