Resonating Lute

Rare · Artifact

Pick rating

6.2GoodRank 90 of 266

Observed strength

56.1%Rank 145 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. An artifact that lets your lands tap for two mana of one color, to be spent only on instants and sorceries. With seven or more cards in hand you can also tap it to draw. It accelerates a spell-heavy deck.

Risks. Four mana for an artifact that does nothing on the board. The mana only pays for instants and sorceries; without them, it is dead.

In the draft. For a blue-red deck packed with instants and sorceries, and almost nowhere else. Take it late.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.1 %(set average : 56.3 %)
Card in the opening hand54.2 %(set average : 54.9 %)
Card drawn during the game57.2 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +6.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)77.0 %(set average : 63.0 %)

Its place in the set

  • Rare: rank 42 of 60
  • Multicolour: rank 30 of 77
  • Cost 4: rank 12 of 42
  • Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,919 games54.5 %(all pairs : 53.7 %)
4,785 games51.7 %(all pairs : 53.7 %)
2,234 games54.2 %(all pairs : 53.7 %)
1,148 games51.9 %(all pairs : 53.7 %)

splash

568 games51.9 %(all pairs : 53.7 %)
265 games53.6 %(all pairs : 53.7 %)
259 games58.7 %(all pairs : 53.7 %)

splash

247 games53.8 %(all pairs : 53.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.9 %· 3,254 games
All players, card in hand56.9 %· 12,267 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.8 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy53.7 % · 23,945 games
  • 2 copies53.7 % · 952 games

Win rate since the set came out (card in hand)

  • First two weeks56.4 % · 6,522 games
  • Next two weeks58.1 % · 3,561 games
  • After that56.1 % · 2,184 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • Flashback1,662 games · 57.2 % (instead of 52.3% expected)
  • Mathemagics2,071 games · 60.2 % (instead of 55.5% expected)

Cards it wins less with

Other cards of the same cost and colours

  • Ark of Hunger

    13. Ark of Hunger

    8.3
  • Applied Geometry

    36. Applied Geometry

    7.2
  • Proctor's Gaze

    81. Proctor's Gaze

    6.4
  • Brush Off

    98. Brush Off

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.