Fractalize

Uncommon · Instant

Pick rating

5.2PlayableRank 159 of 266

Observed strength

51.4%Rank 275 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.2/10).

Why. A blue instant where you choose X: until end of turn, a creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. A combat removal against a big creature, or an offensive trick on your own.

Risks. A temporary effect: it destroys nothing, and it takes a lot of mana to be strong. Creatures carrying counters stay bigger than the base.

In the draft. A niche card for a blue deck that likes tricks. Take it late, after your real removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.4 %(set average : 56.3 %)
Card in the opening hand47.1 %(set average : 54.9 %)
Card drawn during the game54.1 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)16.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 56 of 100
  • Blue: rank 18 of 34
  • Cost 1: rank 19 of 26
  • Average pick: 10.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,455 games53.8 %(all pairs : 51.5 %)
3,485 games50.6 %(all pairs : 51.5 %)
905 games48.5 %(all pairs : 51.5 %)
433 games47.3 %(all pairs : 51.5 %)
201 games43.8 %(all pairs : 51.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.0 %· 749 games
All players, card in hand51.9 %· 4,460 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.4 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.5 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy51.7 % · 9,030 games
  • 2 copies48.3 % · 644 games

Win rate since the set came out (card in hand)

  • First two weeks52.4 % · 3,160 games
  • Next two weeks51.9 % · 853 games
  • After that48.1 % · 447 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Exhibition Tidecaller

    7. Exhibition Tidecaller

    8.8
  • Divergent Equation

    49. Divergent Equation

    7.0
  • Harmonized Trio // Brainstorm

    114. Harmonized Trio // Brainstorm

    5.8
  • Chase Inspiration

    157. Chase Inspiration

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.