Chase Inspiration

Common · Instant

Pick rating

5.2PlayableRank 157 of 266

Observed strength

54.3%Rank 207 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A one-mana blue instant: a creature you control gets +0/+3 and hexproof until end of turn. It protects against targeted removal and damage, and can save a combat at very low cost.

Risks. It only stops targeted effects and does nothing without a creature. It rarely wins a combat on its own and is a pure reaction card.

In the draft. A filler trick for a blue deck with instants and sorceries. Take it late, after your real cards.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.3 %(set average : 56.3 %)
Card in the opening hand51.0 %(set average : 54.9 %)
Card drawn during the game56.2 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +3.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)22.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 34 of 86
  • Blue: rank 17 of 34
  • Cost 1: rank 18 of 26
  • Average pick: 11.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,631 games53.9 %(all pairs : 53.3 %)
6,413 games53.9 %(all pairs : 53.3 %)
2,956 games50.4 %(all pairs : 53.3 %)
1,312 games52.6 %(all pairs : 53.3 %)
996 games50.1 %(all pairs : 53.3 %)
186 games53.2 %(all pairs : 53.3 %)
147 games53.1 %(all pairs : 53.3 %)
134 games49.3 %(all pairs : 53.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.0 %· 3,576 games
All players, card in hand54.9 %· 13,120 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.7 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.8 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy53.2 % · 26,174 games
  • 2 copies53.7 % · 1,880 games
  • 3 copies50.5 % · 101 games

Win rate since the set came out (card in hand)

  • First two weeks54.7 % · 5,707 games
  • Next two weeks55.6 % · 4,174 games
  • After that54.3 % · 3,239 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Other cards of the same cost and colours

  • Exhibition Tidecaller

    7. Exhibition Tidecaller

    8.8
  • Divergent Equation

    49. Divergent Equation

    7.0
  • Harmonized Trio // Brainstorm

    114. Harmonized Trio // Brainstorm

    5.8
  • Fractalize

    159. Fractalize

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.