Mica, Reader of Ruins
Uncommon · Legendary Creature — Human Artificer
4.6WeakRank 202 of 266
53.0%Rank 245 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 4/4 for four with ward, pay 3 life, so opponents think twice before targeting it. The body alone earns it a slot in a red deck.
Risks. Its ability needs you to sacrifice an artifact when you cast an instant or sorcery, and you will have few. Without artifacts it is a big body with ward: fine, not exciting.
In the draft. Playable in red as a mid-curve creature. Do not build around the ability; take it when nothing better is on offer.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.3 win-rate points
Its place in the set
- Uncommon: rank 75 of 100
- Red: rank 24 of 32
- Cost 4: rank 30 of 42
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.6 % · 16,114 games
- 2 copies52.8 % · 672 games
Win rate since the set came out (card in hand)
- First two weeks54.8 % · 4,656 games
- Next two weeks51.7 % · 1,946 games
- After that52.3 % · 1,182 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Steal the Show822 games · 53.8 % (instead of 50.8% expected)
Cards it wins less with
- Maelstrom Artisan // Rocket Volley652 games · 45.9 % (instead of 49.5% expected)
- Fractal Anomaly270 games · 41.1 % (instead of 44.7% expected)
- Honorbound Page // Forum's Favor938 games · 48.7 % (instead of 52.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




