Startled Relic Sloth
Uncommon · Creature — Sloth Beast
6.0PlayableRank 105 of 266
57.3%Rank 96 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A 4/4 with trample and lifelink for four mana: it wins combats and gains you life. At the beginning of combat on your turn it can also exile a card from a graveyard, which bothers decks that rely on one.
Risks. Two colors, red and white, are required. A removal spell handles it and it has no flying.
In the draft. A good red-white card, an easy pick in those colors, earlier if you are already committed.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.3 win-rate points
Its place in the set
- Uncommon: rank 37 of 100
- Multicolour: rank 35 of 77
- Cost 4: rank 15 of 42
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.8 % · 45,901 games
- 2 copies58.5 % · 9,317 games
- 3 copies60.5 % · 1,010 games
Win rate since the set came out (card in hand)
- First two weeks58.5 % · 15,832 games
- Next two weeks56.9 % · 7,677 games
- After that56.0 % · 4,486 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Magmablood Archaic4,552 games · 58.3 % (instead of 56.7% expected)
Cards it wins less with
- Shattered Sanctum1,200 games · 52.1 % (instead of 57.9% expected)
- Graduation Day1,511 games · 50.8 % (instead of 55.2% expected)
- Steal the Show1,042 games · 51.0 % (instead of 55.3% expected)
Where it is played
R/W · 50 %
Played in 9.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




