Quandrix Charm
Uncommon · Instant
6.0PlayableRank 103 of 266
57.6%Rank 84 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A three-mode instant for two mana: counter a spell unless its controller pays two, destroy an enchantment, or give a creature base power and toughness of 5/5 until end of turn as a surprise combat trick.
Risks. No mode is great. The counter is easy to pay for late in the game, and the 5/5 mode can shrink a bigger creature.
In the draft. A solid support card in green-blue, taken mid-pack. It does not deserve an early pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.2 win-rate points
Its place in the set
- Uncommon: rank 36 of 100
- Multicolour: rank 34 of 77
- Cost 2: rank 26 of 69
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 32,113 games
- 2 copies55.7 % · 5,450 games
- 3 copies54.1 % · 290 games
Win rate since the set came out (card in hand)
- First two weeks58.0 % · 10,245 games
- Next two weeks57.2 % · 5,097 games
- After that56.4 % · 3,259 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Encouraging Aviator // Jump3,085 games · 53.4 % (instead of 50.1% expected)
- Applied Geometry6,398 games · 56.7 % (instead of 53.5% expected)
Cards it wins less with
- Goblin Glasswright // Craft with Pride2,148 games · 49.9 % (instead of 52.8% expected)
Where it is played
G/U · 39 %
Played in 6.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




