Environmental Scientist

Uncommon · Creature — Human Druid

Pick rating

8.0Very goodRank 17 of 266

Observed strength

61.1%Rank 17 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best uncommons of the format (8.0/10).

Why. A two-mana 2/2 that puts a basic land into your hand when it enters. It smooths your mana, helps fix colours and leaves a useful body.

Risks. Its power is limited: it is a 2/2 that finds a land. In a deck with few basic lands it loses some value.

In the draft. A good green uncommon for multicolour decks, taken at a middling pick. It helps most in green pairs with a splash.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game61.1 %(set average : 56.3 %)
Card in the opening hand62.3 %(set average : 54.9 %)
Card drawn during the game60.2 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +9.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 1 of 100
  • Green: rank 2 of 32
  • Cost 2: rank 5 of 69
  • Average pick: 3.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,664 games56.5 %(all pairs : 56.2 %)
16,503 games57.2 %(all pairs : 56.2 %)
13,689 games55.2 %(all pairs : 56.2 %)
6,999 games55.5 %(all pairs : 56.2 %)
1,478 games55.1 %(all pairs : 56.2 %)
1,433 games53.2 %(all pairs : 56.2 %)
1,086 games56.0 %(all pairs : 56.2 %)
911 games59.4 %(all pairs : 56.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.5 %· 7,066 games
All players, card in hand61.0 %· 29,677 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.9 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.4 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy55.9 % · 52,117 games
  • 2 copies57.5 % · 8,155 games
  • 3 copies56.4 % · 711 games

Win rate since the set came out (card in hand)

  • First two weeks61.5 % · 16,889 games
  • Next two weeks61.2 % · 8,193 games
  • After that58.7 % · 4,595 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 42 %G/U · 36 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Mind into Matter

    44. Mind into Matter

    7.0
  • Geometer's Arthropod

    102. Geometer's Arthropod

    6.0
  • Quandrix Charm

    103. Quandrix Charm

    6.0
  • Cuboid Colony

    129. Cuboid Colony

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.