Send in the Pest

Common · Sorcery

Pick rating

5.4PlayableRank 148 of 266

Observed strength

55.0%Rank 187 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A two-mana black sorcery: each opponent discards a card and you create a 1/1 black and green Pest creature token that gains you 1 life when it attacks. Two effects for a small price, with a token that turns on Infusion.

Risks. A small token and a discard the opponent chooses: the board impact is low. Against an opponent with an empty hand, the discard does nothing.

In the draft. A good mid-pack sorcery for black decks, especially black-green and white-black. It sets up Infusion without giving up value.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.0 %(set average : 56.3 %)
Card in the opening hand55.1 %(set average : 54.9 %)
Card drawn during the game54.9 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +0.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)61.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 30 of 86
  • Black: rank 19 of 34
  • Cost 2: rank 38 of 69
  • Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

35,590 games55.0 %(all pairs : 55.0 %)
18,130 games56.6 %(all pairs : 55.0 %)
4,042 games51.7 %(all pairs : 55.0 %)
1,759 games48.6 %(all pairs : 55.0 %)
967 games51.7 %(all pairs : 55.0 %)
467 games54.0 %(all pairs : 55.0 %)
254 games53.9 %(all pairs : 55.0 %)
219 games49.8 %(all pairs : 55.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.2 %· 6,700 games
All players, card in hand55.4 %· 31,413 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.1 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.8 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 43,717 games
  • 2 copies55.5 % · 15,005 games
  • 3 copies54.8 % · 3,032 games
  • 4 copies or more58.5 % · 585 games

Win rate since the set came out (card in hand)

  • First two weeks56.1 % · 18,115 games
  • Next two weeks54.3 % · 8,561 games
  • After that54.7 % · 4,737 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 51 %B/W · 26 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

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    25. Scheming Silvertongue // Sign in Blood

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  • Silverquill Charm

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  • End of the Hunt

    37. End of the Hunt

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.