Dina's Guidance
Rare · Instant
2.7WeakRank 243 of 266
45.4%Rank 317 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.7/10).
Why. A three-mana instant that searches your library for any creature card and puts it into your hand or graveyard. It finds the right creature, or stocks the graveyard in a reanimation deck.
Risks. It does nothing on the battlefield: you spend a card and three mana to get another card. There is no tempo gain, and the two-colour cost makes it clunky.
In the draft. A late pick, for a black-green deck with a real graveyard plan. In other decks, do not play it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.3 win-rate points
Its place in the set
- Rare: rank 60 of 60
- Multicolour: rank 75 of 77
- Cost 3: rank 59 of 66
- Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Vicious Rivalry252 games · 59.1 % (instead of 48.3% expected)
- Sundering Archaic159 games · 55.3 % (instead of 48.7% expected)
- Environmental Scientist414 games · 55.6 % (instead of 49.0% expected)
Cards it wins less with
- Masterful Flourish180 games · 42.2 % (instead of 49.0% expected)
- Cheerful Osteomancer // Raise Dead385 games · 41.3 % (instead of 45.9% expected)
- Melancholic Poet347 games · 45.0 % (instead of 49.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




