Tenured Concocter
Common · Creature — Troll Druid
2.0WeakRank 260 of 266
52.2%Rank 263 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A five-mana 4/5 with vigilance that may draw you a card when an opponent targets it, and gets +2/+0 with Infusion. A solid body that attacks and defends at once.
Risks. It has no evasion and remains a big body at five mana. Infusion needs life gain, which is not guaranteed in every green deck.
In the draft. A passable green common, especially in a green-black deck with life gain. A late-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Common: rank 81 of 86
- Green: rank 29 of 32
- Cost 5: rank 27 of 27
- Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 30,516 games
- 2 copies52.8 % · 4,810 games
- 3 copies48.1 % · 347 games
Win rate since the set came out (card in hand)
- First two weeks52.5 % · 10,062 games
- Next two weeks53.2 % · 3,857 games
- After that50.8 % · 2,417 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fractal Anomaly263 games · 50.6 % (instead of 44.6% expected)
- Fractalize690 games · 53.5 % (instead of 48.6% expected)
Cards it wins less with
- Skycoach Waypoint451 games · 46.1 % (instead of 49.1% expected)
- Masterful Flourish2,320 games · 50.5 % (instead of 53.3% expected)
- Quick Study2,864 games · 48.7 % (instead of 51.1% expected)
Where it is played
B/G · 34 %
Played in 6.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




