The Dawning Archaic
Mythic · Legendary Creature — Avatar
5.2PlayableRank 166 of 266
53.8%Rank 224 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A ten-mana 7/7 with reach that costs one less for each instant and sorcery in your graveyard and casts one free from your graveyard each attack. In a spell-heavy deck, it is a finisher that dominates the game.
Risks. Ten mana is unrealistic without a stocked graveyard, and casting it late often gives the opponent too much time. One removal spell undoes it.
In the draft. Reserved for blue-red spell decks with many instants and sorceries. A mid pick and only one copy.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.8 win-rate points
Its place in the set
- Mythic: rank 19 of 20
- Colourless: rank 18 of 25
- Cost 10: rank 1 of 1
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 2,883 games
- Next two weeks54.9 % · 1,313 games
- After that51.3 % · 718 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Muse Seeker1,213 games · 53.3 % (instead of 49.5% expected)
- Snarl Song1,356 games · 57.3 % (instead of 53.4% expected)
- Vibrant Outburst1,812 games · 56.4 % (instead of 52.8% expected)
- Wild Hypothesis642 games · 52.5 % (instead of 48.9% expected)
Cards it wins less with
- Charging Strifeknight828 games · 48.1 % (instead of 53.4% expected)
- Ark of Hunger530 games · 50.9 % (instead of 55.9% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
