Wildgrowth Archaic
Rare · Creature — Avatar
6.6GoodRank 68 of 266
56.4%Rank 131 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.6/10).
Why. A 0/0 with reach and trample that enters with one counter per color of mana spent, and gives extra counters to your later creatures. In a multicolor deck it grows fast and rewards every creature you cast afterwards.
Risks. In a one-color deck it is a cheap 1/1. It does not protect against removal, and a poorly fixed deck cannot use it.
In the draft. For a green deck with three or more colors, never a first choice. Look for fixing before taking it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.4 win-rate points
Its place in the set
- Rare: rank 37 of 60
- Green: rank 8 of 32
- Cost 4: rank 8 of 42
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 24,301 games
- 2 copies55.4 % · 903 games
Win rate since the set came out (card in hand)
- First two weeks57.6 % · 6,774 games
- Next two weeks56.1 % · 3,137 games
- After that56.1 % · 1,768 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Withering Curse543 games · 60.0 % (instead of 52.4% expected)
- Witherbloom, the Balancer682 games · 55.3 % (instead of 49.4% expected)
- Topiary Lecturer3,533 games · 55.3 % (instead of 51.5% expected)
Cards it wins less with
- Rubble Rouser1,583 games · 52.0 % (instead of 55.4% expected)
- Melancholic Poet2,575 games · 51.6 % (instead of 54.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




