Heroes' Hangout
Uncommon · Sorcery
2.0WeakRank 174 of 188
Not good filler and often gets cut (2.0/10).
Why. A one-mana sorcery with two modes: exile the top two cards and play one of them through the end of your next turn, or give one or two creatures +1/+0 and first strike to win a combat.
Risks. Neither mode changes the game. The first gains little if you lack mana for the card you pick, and the second needs creatures already in play and an opponent who blocks.
In the draft. A support card for an aggressive red deck with plenty of creatures. Take it late, after your creatures and removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
No game statistics for this card yet.
Its place in the set
- Uncommon: rank 51 of 55
- Red: rank 20 of 24
- Cost 1: rank 16 of 18
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




