Secret Identity
Uncommon · Instant
5.3PlayableRank 109 of 188
A solid playable that rarely gets cut (5.3/10).
Why. A one-mana instant with two uses: one of your creatures becomes a 1/1 Citizen with hexproof to dodge targeted removal, or a 3/4 Hero with flying and vigilance to win a combat.
Risks. A trick: with no creature that matters, it does nothing. To save a creature from removal you must cast it in response, and the creature is only a 1/1 until end of turn.
In the draft. Fine in blue creature decks, but not essential. Take it after your best creatures and removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
No game statistics for this card yet.
Its place in the set
- Uncommon: rank 29 of 55
- Blue: rank 14 of 24
- Cost 1: rank 10 of 18
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


