Urban Retreat

Rare · Land

Pick rating

6.2GoodRank 65 of 188

Good playable that always makes the cut (6.2/10).

Why. A land that enters tapped and taps for green, white or blue: valuable fixing for three colours. It can also arrive from your hand for two mana by returning a tapped creature, at sorcery speed.

Risks. It always enters tapped, which costs tempo in an aggressive deck. It isn't worth a slot unless you play at least two of its three colours.

In the draft. Take it if you play two or three of those colours; otherwise it is just another land. Don't take it ahead of good playables.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

No game statistics for this card yet.

Its place in the set

  • Rare: rank 31 of 53
  • Colourless: rank 2 of 28
  • Cost 0: rank 1 of 10

Other cards of the same cost and colours

  • Multiversal Passage

    72. Multiversal Passage

    6.0
  • Oscorp Industries

    80. Oscorp Industries

    5.8
  • Daily Bugle Building

    90. Daily Bugle Building

    5.6
  • Sinister Hideout

    94. Sinister Hideout

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.