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Common · Enchantment
6.2GoodRank 66 of 188
Good playable that always makes the cut (6.2/10).
Why. A three-mana enchantment that exiles a nonland permanent an opponent controls for as long as it stays on the battlefield. It is a common removal spell that answers almost any threat.
Risks. If the enchantment leaves the battlefield, the permanent returns. An opponent with enchantment removal can undo your work.
In the draft. A solid white removal spell to take early among the commons. It is safer against opponents with little enchantment removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
No game statistics for this card yet.
Its place in the set
- Common: rank 6 of 65
- White: rank 13 of 24
- Cost 3: rank 14 of 46
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




