Adorned Crocodile
Common · Creature — Crocodile
4.0WeakRank 234 of 271
52.1%Rank 236 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A five-mana 5/3 that leaves behind a 2/2 black Zombie Druid creature token when it dies, so it trades for two bodies. From the graveyard, Renew turns the card into a +1/+1 counter for a single black mana.
Risks. Five mana for a 5/3 without evasion is slow, and it trades with a lesser creature. It is solid but unexciting.
In the draft. Decent black filler for a deck that wants resilient creatures. Take it late, after your removal and your better creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.3 win-rate points
Its place in the set
- Common: rank 70 of 91
- Black: rank 23 of 34
- Cost 5: rank 28 of 32
- Average pick: 11.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.1 % · 20,285 games
- 2 copies53.3 % · 2,525 games
- 3 copies46.7 % · 122 games
Win rate since the set came out (card in hand)
- First two weeks52.5 % · 6,972 games
- Next two weeks53.1 % · 2,053 games
- After that51.5 % · 682 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Herd Heirloom1,611 games · 56.7 % (instead of 52.3% expected)
- Watcher of the Wayside770 games · 55.2 % (instead of 51.6% expected)
- Traveling Botanist4,392 games · 57.0 % (instead of 53.9% expected)
- Heritage Reclamation1,396 games · 52.0 % (instead of 49.3% expected)
Cards it wins less with
- Riling Dawnbreaker // Signaling Roar1,914 games · 48.7 % (instead of 52.6% expected)
- Static Snare1,405 games · 50.5 % (instead of 53.6% expected)
- Mardu Devotee1,766 games · 52.4 % (instead of 55.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




