Tarkir: Dragonstorm (TDM)

Released April 11, 2025 · 271 rated cards

Artwork: Dragonback Assault

In figures

  • 552,428 games analysed
  • On the play: 58.0% wins, against 52.1% on the draw
  • A game lasts 9.1 turns on average

What players think

The format is seen as slow and greedy: cheap removal, generous fixing and games long enough for value decks to take over. Temur is placed first, along with five-color Dragon piles, then Jeskai and its flurry plan; Abzan is called disappointing by some and flexible by others, and Mardu hard to play, with mobilize underdelivering. Our measured games contradict that last point: the Warrior Horde decks (, mobilize) win the most often and are by far the most played. Counters and Endure () and Token Army () sit in the middle of the ranking, Graveyard in Motion () rather in the lower half. The and pairs are the last.

Colour pairs

Win rate of the decks of each pair, from real games of online draft players.

PairShare of gamesWin rateStrong playersOver time
Warrior Horde9.1 %58.4 %57.1 %59.0 → 58.4 → 56.5
Graveyard in Motion3.8 %54.8 %53.6 %55.0 → 54.7 → 53.8
Counters and Endure2.6 %55.1 %54.7 %53.9 → 56.6 → 55.5
Token Army2.2 %55.0 %53.3 %55.2 → 54.6 → 55.2
Spell Chain1.9 %54.9 %54.9 %55.1 → 53.6 → 56.7
0.4 %55.4 %55.8 %54.4 → 56.7 → 56.8
0.4 %55.9 %58.1 %54.8 → 57.1 → 58.8
0.2 %53.2 %51.8 %53.8 → 53.8 → —
0.2 %53.1 %47.6 %53.6 → 52.7 → —
0.2 %54.8 %—56.9 → 54.1 → —

Archetypes: the gold uncommons

  • Warrior Horde

    58.4 % win rate9.1 % of games

    Mobilize

    • 86. Cori Mountain Stalwart

      6.2
    • 72. Frontline Rush

      6.5
  • Graveyard in Motion

    54.8 % win rate3.8 % of games

    Renew

    • 77. Kishla Skimmer

      6.4
    • 189. Auroral Procession

      4.8
  • Counters and Endure

    55.1 % win rate2.6 % of games

    Endure

    • 210. Host of the Hereafter

      4.5
    • 218. Stalwart Successor

      4.4
  • Token Army

    55.0 % win rate2.2 % of games

    Mobilize

    • 160. Hardened Tactician

      5.2
    • 179. Marshal of the Lost

      5.0
  • Spell Chain

    54.9 % win rate1.9 % of games

    Flurry

    • 249. Effortless Master

      2.1
    • 76. Glacial Dragonhunt

      6.4

Mechanics of the set

  • Mobilize

    Whenever the creature attacks, you create N tapped and attacking 1/1 red Warrior tokens, sacrificed at the beginning of the next end step.

  • Flurry

    An ability word: the effect triggers whenever you cast your second spell each turn.

  • Renew

    An ability word: pay a cost and exile the card from your graveyard to get its effect, only when you could cast a sorcery.

  • Endure

    Endure N: you put N +1/+1 counters on the creature or create an N/N white Spirit token.

  • Omen

    A Dragon card has a second Omen half (a sorcery or an instant): you may cast either half; if you cast the Omen, the card is then shuffled into your library.

  • Harmonize

    You may cast the card from your graveyard for its harmonize cost, tapping one of your creatures to reduce that cost by its power, and then the card is exiled.

  • Behold

    To behold a Dragon, you choose a Dragon you control or reveal a Dragon card from your hand.

The best cards

By colour

Rank by our rating, then rank by win rate when the card is in hand.

They win more than their rank

  1. 200. Dragonclaw Strike200 → 984.7
  2. 217. Sarkhan's Resolve217 → 1174.4
  3. 204. Kin-Tree Severance204 → 1184.6
  4. 226. Focus the Mind226 → 1404.2
  5. 216. Narset's Rebuke216 → 1324.4

They win less than their rank

  1. 67. Rot-Curse Rakshasa67 → 2346.6
  2. 80. Smile at Death80 → 2456.4
  3. 93. Mistrise Village93 → 2486.2
  4. 22. Taigam, Master Opportunist22 → 1497.6
  5. 82. Thunder of Unity82 → 2086.4

To remember

  • 50 cards have exactly three colours, ten of them with hybrid costs (Temur Tawnyback, for example, payable with 2 mana in place of each colour): settle on two colours first, then add the third.
  • The five Monuments cost 2 and fetch a basic land of one of three types: they help set up a splash, like the uncommon tri-lands. The common dual lands enter tapped.
  • To make use of the behold cards, play a few Dragons: there are 27, 13 of them Omen cards, which you can cast as the Omen even with no Dragon in play.
  • Mobilize tokens are sacrificed at end of turn: 12 cards of the set have Mobilize, and those tokens are for attacking, not for defending.

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.