Betor, Kin to All
Mythic · Legendary Creature — Spirit Dragon
8.7BombRank 8 of 271
61.9%Rank 11 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.7/10).
Why. A 5/7 flier for five mana, already a very good threat. At your end step, if creatures you control have total toughness 10 or greater, you draw a card; at 20 you untap your creatures; at 40 each opponent loses half their life, rounded up.
Risks. Exactly three colours (white, black and green), and a deck that must line up big bodies to reach its thresholds. Alone, it is not a replacement for removal.
In the draft. Take it early if you are white, black and green. Otherwise it is difficult to play; total toughness matters more than the number of creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.5 win-rate points
Its place in the set
- Mythic: rank 6 of 20
- Multicolour: rank 4 of 66
- Cost 5: rank 2 of 32
- Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 14,238 games
- 2 copies61.3 % · 204 games
Win rate since the set came out (card in hand)
- First two weeks62.6 % · 3,678 games
- Next two weeks61.3 % · 1,909 games
- After that61.5 % · 605 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Great Arashin City772 games · 60.0 % (instead of 56.3% expected)
- Revival of the Ancestors1,470 games · 60.4 % (instead of 56.7% expected)
- Cruel Truths893 games · 55.9 % (instead of 52.2% expected)
- Warden of the Grove955 games · 60.0 % (instead of 56.6% expected)
Cards it wins less with
- Nature's Rhythm183 games · 47.5 % (instead of 51.9% expected)
- Stormshriek Feral // Flush Out1,098 games · 51.5 % (instead of 54.9% expected)
- Furious Forebear775 games · 53.2 % (instead of 56.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




