Ainok Wayfarer
Common · Creature — Dog Scout
6.2GoodRank 85 of 271
57.2%Rank 72 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A two-drop that mills three: you may put a land card from among them into your hand, otherwise it gets a +1/+1 counter. It smooths your land drops and fills your graveyard for Harmonize.
Risks. A small body, and the mill can put good cards into the graveyard. No direct impact on the board.
In the draft. A decent filler common for a green deck. Take it for consistency, after the more powerful cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.8 win-rate points
Its place in the set
- Common: rank 5 of 91
- Green: rank 9 of 34
- Cost 2: rank 19 of 65
- Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 93,490 games
- 2 copies56.2 % · 34,781 games
- 3 copies55.9 % · 6,196 games
- 4 copies or more55.7 % · 691 games
Win rate since the set came out (card in hand)
- First two weeks57.5 % · 42,571 games
- Next two weeks57.3 % · 19,862 games
- After that56.0 % · 6,910 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Delta Bloodflies5,876 games · 55.0 % (instead of 52.7% expected)
- Call the Spirit Dragons754 games · 50.4 % (instead of 48.2% expected)
Cards it wins less with
- All-Out Assault648 games · 52.0 % (instead of 56.4% expected)
- Venerated Stormsinger3,027 games · 51.6 % (instead of 55.2% expected)
- Mardu Monument3,073 games · 54.2 % (instead of 57.7% expected)
Where it is played
G/U · 55 %B/G · 53 %
Played in 24% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




