Call the Spirit Dragons
Mythic · Enchantment
3.8WeakRank 241 of 271
45.6%Rank 274 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A five-colour dream: your Dragons are indestructible, and each upkeep a Dragon of each colour gets a +1/+1 counter, with an instant win if five Dragons get counters. It is an extreme build-around, not a normal draft card.
Risks. You need all five colours, five Dragons of different colours and five mana, and nothing changes on the battlefield the turn you cast it. In practice it is nearly always too slow.
In the draft. Only take it if you are already building a five-colour deck with plenty of Dragons. Otherwise let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Mythic: rank 20 of 20
- Multicolour: rank 61 of 66
- Cost 5: rank 29 of 32
- Average pick: 6.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks47.4 % · 854 games
- Next two weeks49.4 % · 399 games
- After that43.9 % · 123 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Shiko, Paragon of the Way201 games · 58.7 % (instead of 50.0% expected)
- Rainveil Rejuvenator169 games · 52.7 % (instead of 44.5% expected)
- Gurmag Nightwatch272 games · 52.9 % (instead of 46.8% expected)
- Corroding Dragonstorm455 games · 49.0 % (instead of 43.2% expected)
Cards it wins less with
- Kishla Trawlers272 games · 41.2 % (instead of 48.3% expected)
- Wind-Scarred Crag810 games · 42.3 % (instead of 48.0% expected)
- Jeskai Devotee292 games · 42.8 % (instead of 47.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




