Snakeskin Veil
Common · Instant
5.4PlayableRank 144 of 271
56.2%Rank 106 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A one-mana instant that puts a +1/+1 counter on your creature and gives it hexproof until end of turn. It counters a targeted removal spell while permanently growing the creature.
Risks. It does nothing without a target or an opposing removal spell to counter. On a small creature early in the game it is just a minor bonus.
In the draft. A cheap, good green trick; play two or three at most, after your creatures and removal. It shines in a deck relying on a few big threats.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.2 win-rate points
Its place in the set
- Common: rank 22 of 91
- Green: rank 16 of 34
- Cost 1: rank 12 of 18
- Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 83,314 games
- 2 copies54.5 % · 11,710 games
- 3 copies52.1 % · 942 games
Win rate since the set came out (card in hand)
- First two weeks56.4 % · 26,155 games
- Next two weeks56.7 % · 12,712 games
- After that55.3 % · 4,682 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Essence Anchor3,250 games · 54.3 % (instead of 51.0% expected)
Cards it wins less with
- Fortress Kin-Guard5,014 games · 52.2 % (instead of 56.0% expected)
- Sunpearl Kirin2,845 games · 52.5 % (instead of 55.6% expected)
- Static Snare3,973 games · 52.0 % (instead of 55.0% expected)
Where it is played
B/G · 65 %G/R · 51 %
Played in 18% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

