Strategic Betrayal
Uncommon · Sorcery
4.6WeakRank 205 of 271
55.0%Rank 156 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. For two mana, the opponent exiles a creature of their choice and their graveyard. When they control only one creature it is clean removal, and the graveyard exile also shuts off their recursion.
Risks. The opponent chooses: against several creatures they exile the weakest. A sorcery that comes down late on a crowded board loses almost all its value.
In the draft. Play it in an aggressive deck that keeps the opponent down to one creature, or as a filler removal. Take it without hurry.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Uncommon: rank 75 of 100
- Black: rank 17 of 34
- Cost 2: rank 48 of 65
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 22,111 games
- 2 copies53.8 % · 1,841 games
Win rate since the set came out (card in hand)
- First two weeks55.1 % · 6,695 games
- Next two weeks54.4 % · 2,635 games
- After that55.3 % · 1,169 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rot-Curse Rakshasa914 games · 55.6 % (instead of 52.0% expected)
- Skirmish Rhino2,163 games · 54.6 % (instead of 51.9% expected)
- Unrooted Ancestor1,530 games · 52.7 % (instead of 49.9% expected)
- Hundred-Battle Veteran2,218 games · 53.0 % (instead of 50.4% expected)
Cards it wins less with
- Nature's Rhythm211 games · 45.0 % (instead of 49.8% expected)
- Duty Beyond Death1,474 games · 51.8 % (instead of 54.3% expected)
- Bloomvine Regent // Claim Territory1,466 games · 50.9 % (instead of 53.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




