Sinkhole Surveyor
Rare · Creature — Bird Scout
8.1Very goodRank 16 of 271
60.2%Rank 23 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.1/10).
Why. A 1/3 flier for two mana that grows: each attack makes you lose 1 life and the creature endures 1, either a +1/+1 counter or a 1/1 white Spirit creature token. The choice adapts to the game.
Risks. The life loss on each attack adds up in a race. The starting 1/3 body stays fragile against removal.
In the draft. A good two-drop for fairly aggressive black decks. Take it at a fair price; it is worse in a control deck that cannot afford to lose life.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.7 win-rate points
Its place in the set
- Rare: rank 7 of 60
- Black: rank 2 of 34
- Cost 2: rank 3 of 65
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 25,127 games
- 2 copies57.9 % · 895 games
Win rate since the set came out (card in hand)
- First two weeks60.3 % · 6,887 games
- Next two weeks60.0 % · 3,209 games
- After that59.2 % · 1,099 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rot-Curse Rakshasa725 games · 59.0 % (instead of 54.9% expected)
- Unrooted Ancestor1,594 games · 56.2 % (instead of 52.8% expected)
- Defibrillating Current2,173 games · 58.6 % (instead of 55.4% expected)
- Thunder of Unity1,239 games · 58.7 % (instead of 55.6% expected)
Cards it wins less with
- Perennation497 games · 48.7 % (instead of 52.7% expected)
- Wingblade Disciple1,320 games · 53.3 % (instead of 56.7% expected)
- Swiftwater Cliffs1,756 games · 53.2 % (instead of 56.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




