Appa, Loyal Sky Bison
Uncommon · Legendary Creature — Bison Ally
3.5WeakRank 254 of 281
51.8%Rank 242 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.5/10).
Why. A legendary 4/4 flier for six that, when it enters and each time it attacks, either gives one of your creatures flying or Airbends another nonland permanent of yours. Exiled permanents can be recast for two.
Risks. Six mana with two white is expensive. If the opponent kills it right away, you only got one trigger. The Airbend only pays off if you have good targets.
In the draft. A decent top-end in white, but not a standout. Take it mid-pack, especially if you are short on fliers.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.3 win-rate points
Its place in the set
- Uncommon: rank 101 of 110
- White: rank 37 of 40
- Cost 6: rank 12 of 13
- Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.2 % · 23,210 games
- 2 copies54.7 % · 733 games
Win rate since the set came out (card in hand)
- First two weeks53.2 % · 5,465 games
- Next two weeks53.7 % · 2,717 games
- After that52.6 % · 1,712 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Haru, Hidden Talent2,210 games · 55.2 % (instead of 52.4% expected)
- Saber-Tooth Moose-Lion1,578 games · 54.9 % (instead of 52.2% expected)
- Earthen Ally784 games · 56.0 % (instead of 53.4% expected)
- Honest Work659 games · 51.9 % (instead of 49.3% expected)
Cards it wins less with
- Northern Air Temple317 games · 40.4 % (instead of 47.5% expected)
- Kyoshi Island Plaza375 games · 39.5 % (instead of 46.0% expected)
- Abandon Attachments1,937 games · 49.8 % (instead of 53.5% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
