Kyoshi Island Plaza

Uncommon · Legendary Enchantment — Shrine

Pick rating

1.7WeakRank 277 of 281

Observed strength

50.3%Rank 267 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.7/10).

Why. Four mana to fetch tapped basic lands, as many as the Shrines you control. On its own it fetches a single land. It also fetches one whenever another Shrine enters.

Risks. On its own it is slow ramp with no board impact. You need other Shrines to get value.

In the draft. Weak outside a Shrine-focused deck. Do not take it before the end of the pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.3 %(set average : 56.2 %)
Card in the opening hand47.9 %(set average : 55.4 %)
Card drawn during the game51.8 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +6.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)21.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 108 of 110
  • Green: rank 38 of 39
  • Cost 4: rank 50 of 52
  • Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

970 games48.4 %(all pairs : 47.9 %)
770 games47.9 %(all pairs : 47.9 %)
709 games47.1 %(all pairs : 47.9 %)
580 games46.9 %(all pairs : 47.9 %)
539 games48.4 %(all pairs : 47.9 %)
484 games49.2 %(all pairs : 47.9 %)
393 games48.1 %(all pairs : 47.9 %)
299 games47.5 %(all pairs : 47.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.4 %· 1,172 games
All players, card in hand49.2 %· 3,528 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.2 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)44.4 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy47.9 % · 5,711 games
  • 2 copies47.8 % · 1,455 games
  • 3 copies45.5 % · 110 games

Win rate since the set came out (card in hand)

  • First two weeks48.6 % · 1,644 games
  • Next two weeks49.2 % · 926 games
  • After that50.3 % · 958 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Earth King

    12. The Earth King

    8.4
  • Beifong's Bounty Hunters

    35. Beifong's Bounty Hunters

    7.4
  • Avatar Aang // Aang, Master of Elements

    43. Avatar Aang // Aang, Master of Elements

    7.0
  • Diligent Zookeeper

    66. Diligent Zookeeper

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.