Kyoshi Island Plaza
Uncommon · Legendary Enchantment — Shrine
1.7WeakRank 277 of 281
50.3%Rank 267 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (1.7/10).
Why. Four mana to fetch tapped basic lands, as many as the Shrines you control. On its own it fetches a single land. It also fetches one whenever another Shrine enters.
Risks. On its own it is slow ramp with no board impact. You need other Shrines to get value.
In the draft. Weak outside a Shrine-focused deck. Do not take it before the end of the pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.6 win-rate points
Its place in the set
- Uncommon: rank 108 of 110
- Green: rank 38 of 39
- Cost 4: rank 50 of 52
- Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy47.9 % · 5,711 games
- 2 copies47.8 % · 1,455 games
- 3 copies45.5 % · 110 games
Win rate since the set came out (card in hand)
- First two weeks48.6 % · 1,644 games
- Next two weeks49.2 % · 926 games
- After that50.3 % · 958 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Crescent Island Temple4,498 games · 49.8 % (instead of 41.5% expected)
- Northern Air Temple3,576 games · 49.5 % (instead of 41.2% expected)
- The Spirit Oasis4,646 games · 49.2 % (instead of 40.9% expected)
- White Lotus Hideout1,774 games · 50.8 % (instead of 44.3% expected)
Cards it wins less with
- Appa, Loyal Sky Bison375 games · 39.5 % (instead of 46.0% expected)
- Suki, Kyoshi Warrior395 games · 42.0 % (instead of 47.8% expected)
- White Lotus Reinforcements382 games · 43.2 % (instead of 48.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




