Saber-Tooth Moose-Lion
Common · Creature — Elk Cat
3.2WeakRank 255 of 281
53.2%Rank 208 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (3.2/10).
Why. A 7/7 reach creature for six that doubles as mana fixing thanks to Forestcycling for two. It is rarely a dead card: early it finds a land, late it dominates the board.
Risks. Six mana for a creature with no other ability, and it still dies to removal. If you cycle it, it is no longer there to close the game.
In the draft. A good green common top-end. Take it as a flexible playable, but do not run too many six-drops in the same deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Common: rank 80 of 91
- Green: rank 32 of 39
- Cost 6: rank 13 of 13
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 48,388 games
- 2 copies54.3 % · 5,449 games
- 3 copies48.7 % · 271 games
Win rate since the set came out (card in hand)
- First two weeks53.4 % · 13,756 games
- Next two weeks53.7 % · 6,133 games
- After that54.0 % · 4,288 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dai Li Indoctrination1,809 games · 55.0 % (instead of 51.7% expected)
Cards it wins less with
- Northern Air Temple727 games · 42.9 % (instead of 47.3% expected)
- Crescent Island Temple974 games · 43.9 % (instead of 47.6% expected)
- The Spirit Oasis1,049 games · 43.9 % (instead of 47.0% expected)
Where it is played
G/R · 46 %B/G · 42 %
Played in 9.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




