Badgermole

Common · Creature — Badger Mole

Pick rating

5.2PlayableRank 163 of 281

Observed strength

56.7%Rank 94 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.2/10).

Why. A five-mana 4/4 that Earthbends 2 on entry: a land becomes a 0/0 haste creature with two +1/+1 counters. Your creatures with +1/+1 counters, that land included, have trample, so you get two bodies.

Risks. Five mana, and the animated land is exposed to removal and blocks, even though it returns tapped if it dies or is exiled. Trample only applies to creatures with +1/+1 counters.

In the draft. A good green common for a deck of big creatures. Take it fairly high if you're green.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.7 %(set average : 56.2 %)
Card in the opening hand55.1 %(set average : 55.4 %)
Card drawn during the game57.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)64.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 35 of 91
  • Green: rank 19 of 39
  • Cost 5: rank 18 of 29
  • Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

18,181 games57.3 %(all pairs : 56.0 %)
15,164 games56.8 %(all pairs : 56.0 %)
14,067 games56.4 %(all pairs : 56.0 %)
11,979 games55.7 %(all pairs : 56.0 %)
5,523 games54.7 %(all pairs : 56.0 %)
3,272 games52.0 %(all pairs : 56.0 %)
2,979 games59.0 %(all pairs : 56.0 %)
2,533 games54.2 %(all pairs : 56.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.3 %· 10,737 games
All players, card in hand57.2 %· 38,620 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.2 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.8 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.5 % · 58,788 games
  • 2 copies57.2 % · 18,275 games
  • 3 copies58.9 % · 2,724 games
  • 4 copies or more58.4 % · 291 games

Win rate since the set came out (card in hand)

  • First two weeks57.0 % · 19,435 games
  • Next two weeks57.3 % · 11,218 games
  • After that57.4 % · 7,967 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 72 %B/G · 71 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Bumi, Unleashed

    10. Bumi, Unleashed

    8.6
  • Aang, at the Crossroads // Aang, Destined Savior

    27. Aang, at the Crossroads // Aang, Destined Savior

    7.5
  • Dai Li Agents

    89. Dai Li Agents

    6.2
  • Earth Kingdom Soldier

    153. Earth Kingdom Soldier

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.