Waterbender Ascension

Rare · Enchantment

Pick rating

1.9WeakRank 276 of 281

Observed strength

45.2%Rank 279 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.9/10).

Why. A two-mana enchantment that gets a quest counter whenever one of your creatures deals combat damage to a player; with four or more counters, you draw. Waterbend 4 makes a creature unblockable.

Risks. Slow, no board impact and heavily reliant on attacks connecting. It takes four hits before the first card, which is too slow for what it gives.

In the draft. Weak. Let it go, and play it only as a last resort in a very aggressive blue deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game45.2 %(set average : 56.2 %)
Card in the opening hand41.9 %(set average : 55.4 %)
Card drawn during the game47.4 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -4.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)46.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 60 of 60
  • Blue: rank 40 of 40
  • Cost 2: rank 74 of 74
  • Average pick: 5.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,030 games50.5 %(all pairs : 48.5 %)
1,930 games49.6 %(all pairs : 48.5 %)
1,336 games45.7 %(all pairs : 48.5 %)
653 games47.9 %(all pairs : 48.5 %)
418 games47.6 %(all pairs : 48.5 %)
315 games48.3 %(all pairs : 48.5 %)
263 games47.5 %(all pairs : 48.5 %)
239 games46.4 %(all pairs : 48.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand46.6 %· 762 games
All players, card in hand45.5 %· 3,966 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.8 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)44.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy48.7 % · 8,787 games
  • 2 copies41.2 % · 238 games

Win rate since the set came out (card in hand)

  • First two weeks46.6 % · 2,427 games
  • Next two weeks43.0 % · 926 games
  • After that44.5 % · 613 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Wan Shi Tong, Librarian

    1. Wan Shi Tong, Librarian

    9.4
  • Knowledge Seeker

    56. Knowledge Seeker

    6.8
  • Benevolent River Spirit

    63. Benevolent River Spirit

    6.6
  • Hermitic Herbalist

    69. Hermitic Herbalist

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.