Zuko's Exile

Common · Instant — Lesson

Pick rating

1.4WeakRank 281 of 281

Observed strength

48.7%Rank 270 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Almost unplayable and mostly sideboard material (1.4/10).

Why. A colorless five-mana instant Lesson removal that exiles an artifact, creature or enchantment. It fits in any deck.

Risks. Five mana is expensive, and the target's controller gets a Clue token, so a card to draw later for two mana. Slow removal that costs you tempo.

In the draft. A backup removal, not a first choice. Take it late if you lack answers in your colors.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game48.7 %(set average : 56.2 %)
Card in the opening hand46.0 %(set average : 55.4 %)
Card drawn during the game50.5 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -2.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)17.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 91 of 91
  • Colourless: rank 31 of 31
  • Cost 5: rank 29 of 29
  • Average pick: 10.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,110 games50.6 %(all pairs : 50.7 %)
2,275 games51.1 %(all pairs : 50.7 %)
2,112 games53.2 %(all pairs : 50.7 %)
1,895 games52.0 %(all pairs : 50.7 %)
1,808 games48.2 %(all pairs : 50.7 %)
1,685 games51.9 %(all pairs : 50.7 %)
1,539 games51.1 %(all pairs : 50.7 %)
1,353 games52.3 %(all pairs : 50.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.4 %· 1,818 games
All players, card in hand48.9 %· 10,697 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.0 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)47.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy51.1 % · 22,889 games
  • 2 copies46.3 % · 1,645 games

Win rate since the set came out (card in hand)

  • First two weeks48.9 % · 6,391 games
  • Next two weeks47.4 % · 2,554 games
  • After that50.8 % · 1,752 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.