Yue, the Moon Spirit
Rare · Legendary Creature — Spirit Ally
4.8WeakRank 205 of 281
52.5%Rank 225 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A four-mana 3/3 with flying and vigilance: a solid body that attacks and defends at once. Her Waterbend ability casts a noncreature spell from your hand for free, but that is a late-game luxury.
Risks. The ability costs five mana plus tapping Yue, which is heavy, and it needs a worthwhile noncreature spell in hand. Without that she is a decent flying 3/3, no more.
In the draft. A decent four-drop in blue: a flying 3/3 always has a place. Take her mid-pack, especially if you run several noncreature spells and enough creatures to help pay for Waterbend.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.6 win-rate points
Its place in the set
- Rare: rank 50 of 60
- Blue: rank 31 of 40
- Cost 4: rank 34 of 52
- Average pick: 3.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.9 % · 16,267 games
- 2 copies53.3 % · 460 games
Win rate since the set came out (card in hand)
- First two weeks53.3 % · 4,234 games
- Next two weeks52.6 % · 1,974 games
- After that49.6 % · 1,320 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Earth Kingdom Soldier864 games · 58.0 % (instead of 53.4% expected)
- Sandbenders' Storm1,186 games · 55.6 % (instead of 51.6% expected)
- Merchant of Many Hats1,300 games · 55.2 % (instead of 52.0% expected)
- Momo, Friendly Flier993 games · 56.7 % (instead of 53.9% expected)
Cards it wins less with
- Rebellious Captives935 games · 48.6 % (instead of 52.9% expected)
- White Lotus Hideout847 games · 45.6 % (instead of 49.4% expected)
- Raucous Audience1,189 games · 49.2 % (instead of 52.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




