Fire Lord Zuko
Rare · Legendary Creature — Human Noble Ally
2.0WeakRank 265 of 281
46.3%Rank 277 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A three-colour 2/4 for three with Firebending equal to its power: it adds two red mana when it attacks. It puts a +1/+1 counter on each creature you control whenever you cast a spell from exile or a permanent enters from exile.
Risks. Three colours demand perfect fixing. Without spells from exile its second ability is nearly dead, and a 2/4 is just a body.
In the draft. Only in a real red-white-black deck with exile effects. Do not take it to force that deck: two-colour pairs are better.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Rare: rank 57 of 60
- Multicolour: rank 49 of 51
- Cost 3: rank 59 of 64
- Average pick: 7.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy46.9 % · 2,736 games
- 2 copies41.4 % · 203 games
Win rate since the set came out (card in hand)
- First two weeks47.0 % · 778 games
- Next two weeks44.1 % · 290 games
- After that49.8 % · 231 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Vengeful Villagers151 games · 54.3 % (instead of 44.7% expected)
- Rabaroo Troop248 games · 53.2 % (instead of 45.1% expected)
- The Legend of Roku // Avatar Roku239 games · 55.6 % (instead of 48.9% expected)
- Heartless Act411 games · 52.8 % (instead of 47.0% expected)
Cards it wins less with
- Kyoshi Village160 games · 38.1 % (instead of 46.0% expected)
- Cycle of Renewal160 games · 35.0 % (instead of 42.7% expected)
- Serpent's Pass174 games · 39.1 % (instead of 46.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




