Splinter, Hamato Yoshi
Uncommon · Legendary Creature — Mutant Ninja Rat
7.6Very goodRank 18 of 190
59.0%Rank 51 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best uncommons of the format (7.6/10).
Why. A two-mana 1/3 with menace, or one black mana through Sneak, that gives other Ninjas you control +1/+1. It anchors a Ninja deck: a good defensive body and a cheap surprise attacker.
Risks. Alone, it lacks power. The bonus only matters if you run enough Ninjas, and Sneak costs tempo.
In the draft. Good in a black deck with Ninjas, notably white-black. Without Ninjas it is a decent body, not a priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Uncommon: rank 13 of 55
- Black: rank 3 of 28
- Cost 2: rank 5 of 52
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.9 % · 17,323 games
- 2 copies59.9 % · 3,721 games
- 3 copies60.8 % · 209 games
Win rate since the set came out (card in hand)
- First two weeks60.2 % · 6,543 games
- Next two weeks60.3 % · 2,920 games
- After that59.4 % · 515 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mikey & Leo, Chaos & Order563 games · 59.5 % (instead of 56.9% expected)
- Turtles Forever297 games · 57.9 % (instead of 55.7% expected)
- Turtle Van1,272 games · 59.6 % (instead of 57.8% expected)
- Agent Bishop, Man in Black1,936 games · 62.6 % (instead of 61.1% expected)
Cards it wins less with
- Omni-Cheese Pizza1,732 games · 52.6 % (instead of 58.7% expected)
- Tenderize1,438 games · 51.6 % (instead of 56.9% expected)
- Ragamuffin Raptor1,717 games · 51.8 % (instead of 57.2% expected)
Where it is played
B/W · 52 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




