Teenage Mutant Ninja Turtles (TMT)
Released March 6, 2026 · 190 rated cards
Artwork: Dream Beavers
- A set with five main archetypes, each with its gold uncommons, hybrid commons and a common two-colour land: white-black, blue-red, black-green, red-white and green-blue.
- Sneak is the central mechanic: more than twenty cards mention it, and it rewards decks that attack with cheap small creatures.
- 73 cards of the set are legendary, and many are Mutants, Ninjas or Turtles: these types matter for Cowabunga! (Mutant, Ninja, Turtle) or Saved by the Shell (Turtle).
- Artifacts (Robots, Food, Equipment, Vehicles) are the set's second pillar: 35 cards have the artifact type.
In figures
- 180,204 games analysed
- On the play: 59.4% wins, against 54.2% on the draw
- A game lasts 9.4 turns on average
What players think
The format is seen as fairly slow unless Sneak gets going early, with a big gap between good cards and filler; five archetypes are supported, each with two two-color uncommons. The Sneak Ninjas () and the Robots and Machines () are put on top, with the Rebel Alliance () the best of the remaining supported decks, while Disappearing Mutants () is found slow and Mutagen Turtles () held back by a lack of enablers; red is said to have the weakest commons. Our measured games confirm the top: wins most often and stays near the top (third). Gaps: , which is not supported, places second, and the green-based decks championed as midrange sit from the middle to the lower part of our ranking.
Colour pairs
Win rate of the decks of each pair, from real games of online draft players.
| Pair | Share of games | Win rate | Strong players | Over time |
|---|---|---|---|---|
| Sneak Ninjas | 22.6 % | 59.0 % | 57.3 % | 59.1 → 58.9 → 58.5 |
| Robots and Machines | 22.3 % | 58.1 % | 58.0 % | 57.8 → 58.4 → 59.9 |
| Disappearing Mutants | 11.9 % | 55.2 % | 54.4 % | 55.3 → 54.9 → 55.6 |
| Rebel Alliance | 9.6 % | 55.9 % | 54.2 % | 55.9 → 56.2 → 55.0 |
| Mutagen Turtles | 8.8 % | 53.2 % | 52.5 % | 52.8 → 53.7 → 55.4 |
| 1.2 % | 56.1 % | 57.2 % | 55.4 → 57.2 → — | |
| 0.8 % | 58.6 % | 56.0 % | 57.7 → 59.3 → — | |
| 0.6 % | 51.3 % | — | 49.4 → 56.2 → — | |
| 0.4 % | 45.7 % | — | 42.4 → 50.2 → — |
Archetypes: the gold uncommons
Sneak Ninjas
59.0 % win rate22.6 % of gamesSneak
Robots and Machines
58.1 % win rate22.3 % of gamesRobots and artifacts
Disappearing Mutants
55.2 % win rate11.9 % of gamesDisappear
Rebel Alliance
55.9 % win rate9.6 % of gamesAlliance
Mutagen Turtles
53.2 % win rate8.8 % of gamesMutagen
Mechanics of the set
Sneak
You may cast this spell for its sneak cost if, during the declare blockers step, you also return an unblocked attacker you control to hand; a creature cast this way enters tapped and attacking.
Alliance
An effect each time another creature enters the battlefield under your control.
Disappear
An effect at the beginning of your end step, or when the card enters, if a permanent left the battlefield under your control this turn.
Mutagen
A Mutagen token is an artifact: for one mana, tap and sacrifice it to put a +1/+1 counter on a creature, only any time you could cast a sorcery.
Robots and artifacts
Several cards create Robot tokens (1/1 colorless artifact creatures) or reward the artifacts you control.
The best cards
Best rares and mythics
- 6. Sally Pride, Lioness Leader8.7
- 7. Armaggon, Future Shark8.6
- 9. The Last Ronin8.3
- 11. April O'Neil, Hacktivist8.1
- 17. Ravenous Robots7.6
- 19. Dark Leo & Shredder7.5
- 20. Chrome Dome7.4
- 21. Don & Leo, Problem Solvers7.4
Best removal
- 16. Brilliance Unleashed7.6
- 24. Everything Pizza7.4
- 29. Tainted Treats7.0
- 30. Dimensional Exile7.0
- 35. Weather Maker7.0
- 42. General Traag, Heart of Stone6.7
- 44. Manhole Missile6.6
- 48. The Cloning of Shredder6.6
By colour
White
- 2. Mighty Mutanimals9.2
- 6. Sally Pride, Lioness Leader8.7
- 8. Lita, Little Orphan Amphibian8.5
- 10. Leonardo, Leader in Blue8.3
- 12. Koya, Death from Above8.0
Blue
- 4. Metalhead8.9
- 11. April O'Neil, Hacktivist8.1
- 14. Ooze Spill7.8
- 25. Kitsune, Dragon's Daughter7.3
- 37. Krang, Master Mind6.8
Black
- 1. Dream Beavers9.4
- 7. Armaggon, Future Shark8.6
- 18. Splinter, Hamato Yoshi7.6
- 48. The Cloning of Shredder6.6
- 51. Shredder, Unrelenting6.5
Red
- 5. Casey Jones, Jury-Rig Justiciar8.8
- 17. Ravenous Robots7.6
- 42. General Traag, Heart of Stone6.7
- 44. Manhole Missile6.6
- 54. Mouser Foundry6.4
Green
- 3. Courier of Comestibles9.0
- 23. Frog Butler7.4
- 33. Novel Nunchaku7.0
- 36. Michelangelo, Weirdness to 116.9
- 49. Transdimensional Bovine6.6
Rank by our rating, then rank by win rate when the card is in hand.
They win more than their rank
- 105. Leatherhead, Swamp Stalker105 → 215.4
- 139. Turtle Van139 → 724.8
- 98. TCRI Building98 → 335.6
- 120. The Ooze120 → 645.2
- 152. Slash, Reptile Rampager152 → 974.4
They win less than their rank
- 22. Featherbrained Filcher22 → 867.4
- 46. Quintessential Katana46 → 1026.6
- 59. Leonardo, Cutting Edge59 → 1106.3
- 51. Shredder, Unrelenting51 → 1006.5
- 75. Splinter, Radical Rat75 → 1236.0
To remember
- Sneak needs an unblocked attacker to return to hand: keep cheap creatures that attack well, as more than twenty cards of the set mention it.
- Five common lands enter tapped, gain you a life and make two colours, one per main archetype: take the one for your pair.
- 73 cards are legendary: with two copies in play you keep only one; avoid playing the same one twice.
- Several commons are removal, such as Manhole Missile, Anchovy & Banana Pizza, Grounded for Life, Bot Bashing Time or Tenderize: take at least a few.
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.













