Mikey & Leo, Chaos & Order
Rare · Legendary Creature — Mutant Ninja Turtle
5.2PlayableRank 115 of 190
56.3%Rank 108 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana 2/2 that draws a card whenever you put a counter on a creature you control, once per turn. In a deck that makes counters it is a very cheap card engine.
Risks. Without counters it does nothing: a 2/2 with no useful ability. It is fragile and must survive to pay off.
In the draft. Take it in a green or white deck built around counters. Otherwise let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Rare: rank 36 of 53
- Multicolour: rank 23 of 33
- Cost 2: rank 32 of 52
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.4 % · 7,004 games
- 2 copies53.4 % · 133 games
Win rate since the set came out (card in hand)
- First two weeks55.4 % · 1,957 games
- Next two weeks61.0 % · 877 games
- After that58.7 % · 206 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Paramecia Coloniex369 games · 62.9 % (instead of 54.0% expected)
- Michelangelo, Improviser192 games · 60.9 % (instead of 52.2% expected)
- Savanti Romero, Time's Exile401 games · 63.6 % (instead of 56.1% expected)
- Insectoid Exterminator432 games · 56.9 % (instead of 51.5% expected)
Cards it wins less with
- Mouser Foundry411 games · 49.4 % (instead of 56.5% expected)
- Nobody383 games · 49.3 % (instead of 56.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




