Barkform Harvester
Common · Artifact Creature — Shapeshifter
4.0WeakRank 230 of 261
52.1%Rank 231 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A three-mana 2/3 artifact creature with reach and changeling, playable in any deck. For two mana it puts a card from your graveyard on the bottom of your library.
Risks. A small body with no impact and an ability that doesn't win games. It also shrinks your graveyard, bad for Threshold.
In the draft. Colorless filler as a last resort.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.5 win-rate points
Its place in the set
- Common: rank 56 of 81
- Colourless: rank 15 of 19
- Cost 3: rank 56 of 65
- Average pick: 10.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 41,146 games
- 2 copies50.2 % · 4,246 games
- 3 copies50.0 % · 340 games
Win rate since the set came out (card in hand)
- First two weeks52.6 % · 10,854 games
- Next two weeks50.6 % · 6,246 games
- After that52.2 % · 2,939 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wishing Well286 games · 59.4 % (instead of 50.7% expected)
- Portent of Calamity543 games · 52.9 % (instead of 48.9% expected)
- Pearl of Wisdom2,452 games · 53.1 % (instead of 50.0% expected)
Cards it wins less with
- For the Common Good334 games · 40.1 % (instead of 46.4% expected)
- Roughshod Duo2,317 games · 47.4 % (instead of 52.1% expected)
- Raccoon Rallier2,417 games · 47.2 % (instead of 51.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


