Wishing Well
Rare · Artifact
6.3GoodRank 81 of 261
56.6%Rank 106 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.3/10).
Why. An artifact that casts an instant or sorcery from your graveyard for free, with mana value equal to its number of coin counters. Each activation adds one, so it starts with one-mana spells and moves up a step every time.
Risks. It costs four mana and only activates at sorcery speed. The counter is added even with no target, so you need instants and sorceries spread across the right mana values or activations are wasted.
In the draft. A card for a blue deck with many instants and sorceries. In other decks, leave it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.5 win-rate points
Its place in the set
- Rare: rank 43 of 60
- Blue: rank 10 of 41
- Cost 4: rank 11 of 38
- Average pick: 8.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.2 % · 3,130 games
- 2 copies63.3 % · 169 games
Win rate since the set came out (card in hand)
- First two weeks51.9 % · 769 games
- Next two weeks62.6 % · 444 games
- After that55.6 % · 365 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Artist's Talent260 games · 61.9 % (instead of 45.2% expected)
- Barkform Harvester286 games · 59.4 % (instead of 50.7% expected)
- Psychic Whorl181 games · 58.0 % (instead of 49.7% expected)
- Portent of Calamity222 games · 57.2 % (instead of 49.3% expected)
Cards it wins less with
- Waterspout Warden199 games · 38.7 % (instead of 50.1% expected)
- Polliwallop187 games · 43.3 % (instead of 53.1% expected)
- Stickytongue Sentinel189 games · 44.4 % (instead of 53.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




