Essence Channeler

Rare · Creature — Bat Cleric

Pick rating

6.5GoodRank 70 of 261

Observed strength

57.0%Rank 90 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.5/10).

Why. A two-drop that grows whenever you gain life and picks up flying and vigilance on turns you have lost life. When it dies, its counters move to another creature you control, so the value is not lost.

Risks. It stays a 2/1 unless your deck makes you lose or gain life. It dies to everything, and its counters only matter if you have another creature.

In the draft. Take it in decks that gain life regularly. Without that support it is just a small body.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.0 %(set average : 56.0 %)
Card in the opening hand57.8 %(set average : 55.0 %)
Card drawn during the game56.4 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +4.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)77.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 40 of 60
  • White: rank 11 of 40
  • Cost 2: rank 23 of 82
  • Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

18,795 games56.0 %(all pairs : 54.6 %)
5,810 games53.5 %(all pairs : 54.6 %)
2,508 games52.2 %(all pairs : 54.6 %)
2,132 games52.2 %(all pairs : 54.6 %)
646 games50.2 %(all pairs : 54.6 %)
416 games62.0 %(all pairs : 54.6 %)
355 games46.5 %(all pairs : 54.6 %)
252 games49.2 %(all pairs : 54.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.6 %· 2,421 games
All players, card in hand57.1 %· 13,303 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.2 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.0 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy54.6 % · 29,715 games
  • 2 copies54.8 % · 1,685 games

Win rate since the set came out (card in hand)

  • First two weeks57.2 % · 8,164 games
  • Next two weeks56.3 % · 3,630 games
  • After that58.8 % · 1,509 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Valley Questcaller

    3. Valley Questcaller

    9.1
  • Finneas, Ace Archer

    16. Finneas, Ace Archer

    8.1
  • Burrowguard Mentor

    26. Burrowguard Mentor

    7.5
  • Lunar Convocation

    43. Lunar Convocation

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.