Veteran Guardmouse
Common · Creature — Mouse Soldier
2.0WeakRank 255 of 261
52.0%Rank 234 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 3/4 for four that blocks well and, with Valiant, gets +1/+0 and first strike plus a scry 1. A sturdy body, especially alongside effects that target it.
Risks. Without spells or abilities that target it, Valiant never triggers and it is a plain 3/4. It is slow for an aggressive deck.
In the draft. A decent playable in a red or white deck, best in red-white. Take it as mid-curve filler, higher if you have targeting effects.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.9 win-rate points
Its place in the set
- Common: rank 76 of 81
- Multicolour: rank 38 of 39
- Cost 4: rank 38 of 38
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.3 % · 64,548 games
- 2 copies53.4 % · 16,345 games
- 3 copies52.3 % · 2,096 games
- 4 copies or more53.9 % · 154 games
Win rate since the set came out (card in hand)
- First two weeks52.1 % · 22,814 games
- Next two weeks52.3 % · 9,180 games
- After that52.1 % · 3,899 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stormsplitter339 games · 50.1 % (instead of 45.7% expected)
- Hugs, Grisly Guardian1,258 games · 54.6 % (instead of 52.7% expected)
Cards it wins less with
- Essence Channeler2,172 games · 50.3 % (instead of 53.3% expected)
- Stickytongue Sentinel5,463 games · 50.8 % (instead of 53.4% expected)
- The Infamous Cruelclaw1,086 games · 50.1 % (instead of 52.6% expected)
Where it is played
R/W · 63 %
Played in 9.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




