Warren Warleader
Mythic · Creature — Rabbit Knight
8.1Very goodRank 15 of 261
63.2%Rank 8 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (8.1/10).
Why. A four-mana 4/4 that, whenever you attack, creates a tapped and attacking 1/1 white Rabbit creature token or gives your attackers +1/+1. With Offspring, the 1/1 copy has this ability too: two triggers on every attack.
Risks. It pushes you to attack: against a good blocking opponent you expose your creatures. It needs two white mana, and removal stops it before the first attack.
In the draft. A high pick for an aggressive or token-based white deck. Take it early; the deck around it needs creatures to send into combat.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.9 win-rate points
Its place in the set
- Mythic: rank 6 of 20
- White: rank 5 of 40
- Cost 4: rank 3 of 38
- Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.2 % · 22,459 games
- 2 copies57.6 % · 321 games
Win rate since the set came out (card in hand)
- First two weeks63.7 % · 5,752 games
- Next two weeks62.1 % · 2,540 games
- After that63.0 % · 976 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Baylen, the Haymaker610 games · 58.5 % (instead of 54.5% expected)
- Sazacap's Brew1,177 games · 57.7 % (instead of 54.8% expected)
- For the Common Good263 games · 52.9 % (instead of 51.1% expected)
- Lupinflower Village4,283 games · 60.4 % (instead of 58.8% expected)
Cards it wins less with
- Corpseberry Cultivator1,158 games · 52.5 % (instead of 56.7% expected)
- Pond Prophet1,783 games · 53.8 % (instead of 56.9% expected)
- Junkblade Bruiser1,164 games · 52.3 % (instead of 55.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




