Salvation Swan
Rare · Creature — Bird Cleric
6.2GoodRank 90 of 261
56.8%Rank 99 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A 3/3 flash flier for four mana that can also exile one of your creatures without flying and return it with a flying counter at the end of the turn. This saves the creature from removal or gives it its enter effect again.
Risks. The creature only comes back at end of turn, so it is not around to block or attack before then. You need creatures without flying in play to benefit.
In the draft. A good white card, flexible thanks to flash. Play it with creatures that have enter effects to get the most out of it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.4 win-rate points
Its place in the set
- Rare: rank 47 of 60
- White: rank 17 of 40
- Cost 4: rank 12 of 38
- Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 40,918 games
- 2 copies58.7 % · 1,711 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 10,975 games
- Next two weeks57.4 % · 4,676 games
- After that57.9 % · 1,936 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Valley Rally1,660 games · 57.0 % (instead of 53.1% expected)
- Dawn's Truce634 games · 53.6 % (instead of 50.5% expected)
- Baylen, the Haymaker741 games · 54.3 % (instead of 52.1% expected)
- Starforged Sword893 games · 53.3 % (instead of 51.1% expected)
Cards it wins less with
- Run Away Together2,204 games · 49.8 % (instead of 52.6% expected)
- Thornplate Intimidator2,258 games · 51.7 % (instead of 53.7% expected)
- Pond Prophet4,381 games · 52.5 % (instead of 54.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




